Game artbooks




















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Media Type Media Type. Year Year. Collection Collection. Creator Creator. Language Language. Color and Light James Gurney [English] favorite favorite favorite favorite favorite 2 reviews. Fernando Bueno. Prima Games. Kirie Hayashi. Tim Lapetino Goodreads Author.

Anonymous Compilation. Christian Sumner Sr. Development Editor. Level 5. Compile Heart. Ronnie Gramazio Editor. Steve Hendershot. Sony Interactive Entertainment. Naughty Dog Studios. The Coalition. Nintendo Creator. Square Enix Creator. Blizzard Entertainment Contributor. James Delaney. Farzad Varahramyan. Blizzard Contributor. Microsoft Studios. Jeffrey "Chamba" Cruz Illustrations. Capcom Editor. Intelligent Systems.

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Mike books friends. Post a comment ». Hey, you think that's bad, check out this early concept art of Miranda! Yeah, watch that spine snap so we can show you her butt. It's so frustrating. When the art's interesting, it's typically too small to see, while each planet gets so little that even key locations like the Citadel are blink-and-you'll-miss them. There should be whole chapters on these places, not just a couple of pages per game and the occasional bonus pic later on.

Then, the pictures you do get aren't the most exciting. Shots of a couple of the Wards, a little deserted? But do we really need three grey pictures of shipyards? Mass Effect has so many gorgeous locations that it's genuinely strange to sift through a book that doesn't get what it's got to play with, and lots of rejected designs that aren't typically so different from the finished one to tell interesting stories of what could have been. The result is a book that feels oddly technical for a celebration of the art.

In short, I was very disappointed by this book. It doesn't have the meat to let you crawl deeper into the universe, nor the pretty art to simply bask in. For what should be one of my favourites, it ended up a coffee table book in the sense that I wouldn't be all that upset if someone put their coffee on it.

Oh, for the whole set. Are there any artbooks that you've acquired and been particularly taken by, or series that you wish would have them? Hell, in a sad turn of events, you can get an artbook for Fable Legends, despite it having been cancelled.

The audience for them can't be that big, but I'm glad it's big enough to take these releases seriously - to celebrate just how good we've got it these days, and better appreciate worlds that deserve to be seen as well as experienced. The Settlers has finally emerged from development hell, and it's fighting fit. We've been hands on with the upcoming closed beta ahead of its release in March.

In defense of Cyberpunk 's constant phone calls. The Anacrusis is so much more than a sci-fi Left 4 Dead-like. EWS podcast episode our most anticipated games of If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The Art Of World of Warcraft The Art of World of Warcraft for instance is all about concept art, which is great if you want to admire the detail of Blizzard's work and probably a few Hearthstone cards to be, but you're not going to get much beyond that, or how a gorgeous painting of the flying city of Dalaran above the clouds ended up being translated into WoW's low-polygon style.

The Settlers has finally emerged from development hell, and it's fighting fit We've been hands on with the upcoming closed beta ahead of its release in March. Katharine Castle 31 minutes ago.

James Archer 45 minutes ago. In defense of Cyberpunk 's constant phone calls "Hey V, got a minute? Ed Thorn an hour ago. The Anacrusis is so much more than a sci-fi Left 4 Dead-like The new co-op shooter from ex-Valve and Riot devs is daft, gooey fun. Ed Thorn 6 hours ago 2. EWS podcast episode our most anticipated games of What a year it's been.



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