Reload fans may be aware of ggxxnet , a fanmade patch that enables netplay for Guilty Gear X2 Reload. Since its creation roughly 7 years ago, it had only functioned properly on Japanese retail copies of GGX2 R.
The guide below will help you set up ggxxnet and run you through all of its features custom palettes, replays, spectating, View artwork. View screenshots. Controller Configuration Guide. In this situation, the user has attempted to configure their controller using the in-game menu, but cannot map all of the buttons.
First of all I love the GGXX sub-serie as a whole and I'm enjoying myself pretty well on this older version but why is this "obsolete" edition of the game still available when a newer one is here as well? Or is it like when Street Fighter Alpha 3 is a thing but some people are still playing Alpha 2? View videos. Guilty Gear X2 Reload Characters. This guide will tell you the origin and story of all in-game characters.
You can also record replays of other people's matches, or even allow yourself to be removed from spectating if someone wishes to play you. Sorry, Brazil.
Kliff mirror matches, anyone? This tab is very important, as it tells you who you can and can't play. Here are the most important statuses to remember: Idle - This guy is ready to play, try to snag him up before someone else does! Not Ready - This status occurs when a player is either coming out of a game, or navigating a menu.
In either case, it's likely they'll soon be Idle and ready to fight you. Busy Casting - Occurs when a player is ingame. If you share a very low ping with them and they have broadcasting enabled, you can spectate their game. Otherwise, you will need to wait until their game concludes before attempting to play with them. No Response - This status can occur for several reasons, the most common being: Your client not accepting information from the other player because their ping is too high.
This functionality can be disabled by going to your Reload install folder, opening ggxxnet. Misconfigured or Improperly forwarded ports preventing you from making connections with others in the lobby. If you have a router, make sure that TCP port is forwarded. This port can be replaced with any other so long as it's properly forwarded, but many routers will already have TCP forwarded by default. Viewing ghosted players; players who have already left the lobby, but continue to occupy a spot.
There will always be a few of these around, so don't worry about them. Ping Over - Occurs when the other player has IgnoreSlowConnections set to 1 and your ping to them is over the allowed threshold. There isn't much you can do about these guys, they want to play people close to them! Sorry, dudes. So long as you and a friend both have the same delay, you can play on whichever feels most comfortable.
Here are some common issues that people often have with ggxxnet, alongside their fixes. Make sure you are launching either ggxx. Additionally, the game will crash if you did not complete Step 3 and move the 22k audio files up a directory ; this is an important step, don't overlook it! If all else fails, delete everything and start from scratch with the backup you made. Go into task manager and ensure that you don't, and try again.
Beyond that, make sure your firewall is not blocking ggxxnet's outgoing or incoming traffic. Finally, the server you designated in ggxxnet's configuration menu may be offline.
This is why you are told to copy ggxx. The further away your opponent is, the more time it will take for your inputs to reach them. Experiencing slowdown typically means your input delay is set too low for the latency you are trying to play in. If you experience slowdown while playing with friends, consider mutually raising your input delay while playing with them. Because such a game would be nigh-unplayable, ggxxnet attempts to automatically end any game where sync errors are detected.
Desync most commonly occurs in games run through poor connections, or with high latency. For the best experience, ensure your connection is wired whenever possible, and that your opponent is not located too far away from you; under ping is ideal for decent games. While the ggxx english executable allows you to play online while retaining the English localization, it may potentially cause unforeseen issues as ggxxnet was never intended to be applied to the English version of Reload. I hope that this guide has helped you on your way to playing Guilty Gear X2 Reload online!
If it hasn't, feel free to tell me why. Store Page. This topic has been pinned, so it's probably important. Flo View Profile View Posts. Reload fans may be aware of ggxxnet , a fanmade patch that enables netplay for Guilty Gear X2 Reload. Since its creation roughly 7 years ago, it had only functioned properly on Japanese retail copies of GGX2 R.
The guide below will help you set up ggxxnet and run you through all of its features custom palettes, replays, spectating, etc. Last edited by Flo ; 6 Sep, am. Showing 1 - 15 of 62 comments. Nice guide! I have a question, what happens if you play with v-sync on? Does that cause it to desync? Oh just realized you didn't cover port forwarding. Is that still applicable? Last edited by itznadatumah ; 6 Sep, pm. Originally posted by GoyoElGringo :. Last edited by Flo ; 6 Sep, pm.
Coffeeling View Profile View Posts. Because if "Enable Networking" is checked, it applies the selected input delay to every game mode, even offline ones like local versus, arcade and training mode.
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