Unfortunately my result didn't turn out so well. That's why I didn't show it. Mine would take a lot of work in photoshop to get smooth. Joined: Aug 10, Messages: 1, Gah man I feel like im a smart person but when i take on tasks like this i realize how unintelligent I am. There is a place I'd love to import into beamng and make a road on.
Sad thing is, im no where near sure how to get the latitude and longitudes for everything. And i dont have any photo editing software. What is the primary reason for using photoshop ect. I didnt clearly understand it. Going to try and do the rest of the steps. Doyle Expand Collapse.
Joined: Dec 4, Messages: Humongous bump here, I know, but could somebody tell me if it's possible to use the IMG format instead of GridFloat, and if so, how? The loading time will increase afterwards, but the quality and details of the 3D map will appear much better. Get Texture Set. The size of the download image depends on the resolution of the used screen.
To get the largest possible size, we recommend to use to switch to full screen view when selecting the map section. Depending on the screen resolution the heightmap and the respective texture can reach a size of 4. The resolution of the 3D map preview is considerably lower max. However 32bit is very memory hungry when you want to download it!
My Level Editor stores heightmaps in 32bit floating point format for maximum precision and ease of use. However when I want to use a map in the game, I 'export' the. In the. Each chunk has a base height value and a scaling factor both floating point. GetHeight x,y Over a 32x32 chunk of the terrain, height isn't likely to vary a huge amount, so your 8bits is very good. I had a routing which told me what the height accuracy was for each chunk when generating it. It varied from 1mm for flattish sections to cm for steep slopes.
I find this to be an excellent solution. This topic is closed to new replies. Josheir Internship Possibility Games Career Development. Simple yet effective game engine architecture patterns? Engines and Middleware. Calin Integer math on 8-bit architecture, itoa General and Gameplay Programming. SkipD 0. General and Gameplay Programming. AhmedSaleh Reticulating splines. About GameDev. Back to Top. If this is your first time using the Landscape tools, you might want to check out the Landscape Overview first.
Landscape layers are special textures that can contain both heightmaps and color data. Which can be used customize the look and feel of your Landscape. The editor's existing support for image-based importing has been converted to use this interface and is fully supported.
Images for the built-in formats are still required to be grayscale, 8 bits per pixel, single channel files in either. PNG or. RAW format. If you are creating layers in Photoshop, use the following settings when creating a new document:. Importing Layers that were made in an external application provides you with the flexibility to use your preferred terrain workflow, but you first need to make sure that a few things are set up in order to get everything to work smoothly.
First, make sure that you have created a Landscape to work with. If you have questions regarding the Landscape creation process, check out Landscape Creation. Next, make a new Material. For this example, we will be making a very basic Material that could be easily be expanded upon if needed.
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